Persevere is a narrative strategy game that fuses survival management with tower defense. Stranded on a hostile alien tomb world and hunted by drones, you must salvage a locomotive, recruit a crew, and chart a path across a strange planet dotted with enigmatic alien complexes and failing human colonies.
Fend off waves of aliens, gather vital supplies, unearth lost technology, expand your train, uncover the secrets of this forgotten world, and keep your battered crew intact as you search for a means of escape.

Rescue or retreat? Build or upgrade? Loyalty or logic? Every decision affects the path ahead, and who's still with you when it ends.
Procedural narrative and crew-driven storylines mean every decision can have lasting consequences. Your crew's personalities, motivations, and relationships, shape your journey.
Recruit and manage a diverse crew to gather resources, and unlock new train cars, towers, and research. Each crew member has unique traits that influence how they interact with the world and respond to unfolding events.
Hold the line with towers which are customised and enhanced through research. Adapt your strategy to withstand evolving threats. This enemy can't be defeated, only delayed.
Your train acts as both your crew's home and the foundation of your defense. The acquisition and choice of carriages determines available towers, capabilities, and progression.
No two journeys are the same. Each run offers new crew, locations, resources, and train cars. Only the fight to survive remains constant.
We were inspired by hybrid survival strategy games like Frostpunk, where you manage people, assign them to gather resources, and upgrade a central base.
But we asked: what if that base wasn't static? What if the experience became a journey, full of tension, mystery, and momentum? That question became the foundation for Persevere.
Also, we like trains.
Persevere will be available on Steam for Windows, Linux, and Steam Deck.
We'll be launching our Steam page, along with an announcement trailer, in the coming months.
We are currently in production on the prototype of Persevere. Check out What's Happening for the latest news, or sign up to our newsletter below to be kept up to date with the latest developments.
Our UI is powered by(and designed in Noesis Studio)
Developed in the Republic of Ireland with funding from
With Support from